What if a secure device had an attacker-viewable crashdump format?
What if that same device allowed putting arbitrary memory into the crashdump?
Amazingly, the ps4 tempted fate by supporting both of these features!
Let’s see how that turned out…
Plenty of time has passed since we first demonstrated Linux running on the PS4.
Now we will step back a bit and explain how we managed to jump from the browser process into the kernel such that ps4-kexec et al. are usable.
Another year, another console hacking talk! This talk picks off where our lighting talk last year left off, and goes into detail of how we ported Linux to the PS4.
If you haven’t watched it, take a look before reading the rest of this post: